using UnityEngine;
using System.Collections;

public class PlayerData : MonoBehaviour
{
	public static float jumpForce;
	public static float holdJumpForce;
	public static float notHoldJumpForce;
	public static float moveSpeed;
	public static bool doubleJumpEnabled;
	public static float highestScore;
	
	public static float levelScore;
	public static float highScore;
	public static float scoreMultiplier = 1;
	public static int pickupScore = 100;
	
	// Use this for initialization
	void Start () 
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
	
	}
	
	public void setValues(float jForce, float hjForce, float nhjForce, float mSpeed, bool doubleJumpEnabled)
	{
		jumpForce = jForce;
		holdJumpForce = hjForce;
		notHoldJumpForce = nhjForce;
		moveSpeed = mSpeed;
	}
	
	public void activatePickup()
	{
		
	}
}
